DragonNest Windwalker
If you think that Tempest are good in evading in dungeons and PvP arhttp://stayreward.com/index.php?share=23585enas you are wrong as being a Windwalker would give you even higher mobility in which ever scenarios you are in. Her level 45 buff Showtime can reduce her cool down by a lot and acts the same as Beyond Time but this skill can only be utilized by herself. She specializes in her deadly kicks and her good evasive skill. Her weapon of choice is Shortbow.
Pros:
- Her mobility is quite fast in any scenario
- With Spirit Boost and Showtime activated she can really dish a lot of damage at once.
- Spirit Boost allows you to get into parties easier.
Cons:
- Using Showtime can seriously drain MP as your cool down of your skills are virtually 1-3 seconds only.
The skill build is just here to guide you and can be changed to your preference. This skill build is purely built to my way of playing. I would be noting at the skill descriptions to show which skills could be changed if you would not want to add the skills. So enjoy!
Archer Skills:
Twin Shot – Level 16. One of the most spammable skills when your skills are in cool down. It can be used as harassing skills.
Piercing Shot – Level 1. Not needed to level higher as this skill would take longer to cast then could be cancelled easily.
Willow Kick – Level 1. It allows you to lift your opponents into the air.
Multi-Shot – Level 1. It has a short range and can flinch people if they are hit by the skill. You can choose to either get this skill or Twin Shot to max.
Magic Arrow – Level 1. The arrow will explode when it lands on the floor. It can stagger enemies if hit. If you do not want to get Magic Arrow the left over SP can be used to max Mental Training and increase Twin Shot level by 1.
Owl’s Insight – Not really needed as archers have already a high critical cap. The cool down is also very high.
Eagle Anger – Level 1. Just get this skill as it increases your critical chance. It’s free also.
Spin Kick – Level 1. Left at pre-req.
Low Spin Kick – Level 1. Left at pre-req.
High Spin Kick – Not needed to add.
Somersault Kick – Level 1. When your enemies are stunned you can kick them to lift them back up into the air. This skill is needed for activating Double Somersault Kick as an passive.
Moonsault Kick – Level 1. Being a Acrobat would have need for a lot of mobile skills. This skill would allow you to jump into the air and kick your opponent back down onto the floor.
Pin Wheel – Level 1. For obvious reason to add this skill.
Tumble – Level 5. Escaping your enemies.
Urgency Trick – Level 5. Escaping your enemies when in need.
Aerial Evasion – Level 4. Able to recover when lifted into the air.
Physical Mastery – Level 5. Maxed to get more HP.
Mental Mastery – Level 3. Maxed to get more MP.
Mental Training – Level 4. Max to get the MP recovery.
The rest of the build after this break.
Acrobat Skills:
Windwalker Skill Tree:
Air Pounce – Level 6. As a Windwalker mobility in both dungeons and PvP arena would really help you a lot. So level 6 to get the 5 Air Pounce on you enemies.
Eagle Dive – Level 11. Eagle dive can be used as a passive skill or an active skill. As long as your character is in the air you can use Eagle Dive to dive down on your enemy and deal damage to them. You can choose whether to level it to level 15 and get a skill ring. As I went for dual ultimate. Removing the dual ultimate would mean that you would need to find more SP to get this skill to level 15.
Spiral Kick – Level 11. As the EX would also boost the damage of this skill its good to level it to the Tier 3 of T4 damage. With the Showtime CD reduction this skill can be used repetitively.
Blooming Kick – Level 8. Getting it maxed at level 8 would make the stun rate 100%. Meaning if you would to land the hits of the skill on your opponents or monster it would make them stunned.
Cyclone Kick – Level 6. This skill has two stages one part is to hit the enemy on the ground the ending part of the skill would be able to lift the opponent up into the air causing him/her to waste the Aerial Evasion. Air Pounce or Eagle Dive can also be used to continue chaining your skills.
Spiral Edge – Level 2. Its a good ultimate in regardless of PvP or PvE so its good to level it to 2. It can deal decent damage to mobs below you.
Tempest Skill Tree
Kick Shot – Level 1. This skill is sort of a filler skill for combos in between
Binding Shot – Level 1. Added only for utility in PvP and PvE. Although the AoE of this skill won’t be as big in the EX but it could be useful in PvP as it can also break super armor.
Double Somersault Kick – Level 6. This skill has no cool down and can be used only with Somersault Kick. The damage increment would be good as it is leveled higher and as Double Somersault Kick can be chained with Eagle Dive EX the skill is leveled to level 6 to get the damage enhancement at Tier 2.
Spiral Vortex – Level 6. This skill can be used to do good crowd control as it covers a sphere of wind around your enemies. If you are more PvE inclined despite being a hybrid you can allocate your Cyclone Kick SP here. Making this skill level 10 plus a skill ring and Cyclone Kick level 6.
Astral Illusion – Level 1. Being a hybrid would means you would want to have the best of both worlds. For this ultimate would be most useful when doing PvP in the arena as this ultimate only target a single enemy and can dish out serious hurt if all hits land on your opponent.
Passives and Buffs:
Spirit Flame – Level 1. Skills is just for utility and can stagger enemies if hit.
Chain Trampoline – Level 5. Its maxed for its cool down reduction with every increase in level. This skill would allow you to evade even better regardless of PvP or PvE.
Circle Shot – Level 1. Skill is used as utility and can be real annoying in PvP as it can tend to have high super armor breaking capabilities and can also be used to evade skills.
Counter Ring Shot – Used for utility and evasion when you are in the air.
Tip Top – Level 3. It has a cool down time at only 2 seconds when at level 3. Gives you more utility in both PvE and PvP.
Spirit Excel – Level 4. It increases your INT and AGI for 12% for 180 seconds in PvE so why not just take the buff.
Spirit Boost – Level 4. Maxed for obvious reasons . This is one reasons parties would ask you to join them as it can increase the movement speed and reduce cool down of all active skills in the whole party. Your attack speed will also be boosted when the skill is used.
Shotbow Mastery – Level 3. This skill increases your distance and attack power of your stats so why not max. But if you would rather allocate points in the other skills then this skill it would also be alright.
Windwalker Skills
Showtime – Level 2. All your passive cool down is reduced by 90%. Leveling it higher would give the skill a longer cool down reduction rate. But the skill can drain your mana by a lot as all the passives in your skill tree would be reduced by a lot. Almost to 1-3 seconds for each skill.
Rising Storm – Level 4. This skill has a mini suction effect and can slightly break super armor when the skill finish the enemies can be lifted into the air to bait Aerial Evasion.
Spiral Kick EX – Level 1. You can either cast Spirit Shot when clicking the Normal Attack Button to flinch enemies or you can use the Special Attack Button to lift your enemies into the air to bait their Aerial Evasion.
Eagle Dive EX – Level 1. Increased AoE in when the she dives down. A whirlwind is induced to blow enemies away and breaks super armor. The skill can be combo-ed together with Double Somersault Kick. The Double Somersault Kick skill also increases damage by 20%.
Blooming Kick EX – Level 1. The Normal Attack Button can be activated while using the EX version of the skill and can also float enemies up into the air. Other air skills can also be chained to give more damage while not dropping your combo.
Happy Gaming~!
This is the skill build I am using.
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